You keep talking.
It keeps up.
A co-dungeon-master that listens to your table and offers the next thing — the map, the monster’s turn, the rule you half remember. You never stop to type.
It never cuts in
The reason this works at a real table: nothing it does reaches your players, or your game, until you say so.
01 It listens
The microphone is open all evening and nothing is ever said back. No wake word, no prompt, no second voice in the room. You talk to your players, not to it.
02 It offers
When it has something, a card appears at the edge of your screen — quietly. The game does not pause and your players see nothing. If you are busy, it waits.
03 You decide
Space takes it, escape drops it. Ignore it and it goes away on its own. Nothing reaches the table screen, the dice, or the story until you press the key.
Every suggestion arrives with the work already done — the dice thrown, the modifiers added, the rule looked up. You are approving an answer, not asking a question. That is the whole difference between a co-DM and one more thing to operate while six people wait.
It is already listening
No wake word. No slash commands. No second screen to drive. Say the thing you were going to say anyway.
Describe a room. Turn round.
It is on the table screen before the party has finished deciding who opens the door. These three are real, and so is every other picture on this page.
an old grove, roots everywhere, light coming through in patches
the great hall, long table down the middle, doors at both ends
a square stone chamber with a pillar in each corner
Your table sees its half
A screen for the room and a page on every player’s phone — showing them what they have earned, and nothing else.
- Fog
- Explored, never the whole dungeon at once
- Bloodied
- Monster health in words, never numbers
- Handouts
- A letter on the wall in one keypress
- Dice
- Rolled in from off screen when asked
- Order
- Whose turn it is, so nobody asks again
- Wiki
- Who they met, read between sessions
Two more things it will never do
Invent a monster. Stat blocks come from the rules, never from a language model. If a creature is not real, you are not offered it.
Write your story. It remembers what happened and hands it back. The evening stays yours.
Pricing
Planned launch pricing — not final until the doors open.
One night
first session, no card
- Everything, for one evening
- Keeps what you record
At the table
- Unlimited sessions
- Maps, portraits, ambience
- Player screen and wiki